Welcome to the community wiki for Miliastra Wonderland.
This wiki exists to collect:
- Common problems
- Editor quirks
- Best practices
- Known issues
- Any other knowledge that is not available on the official docs
- Floating Point Numbers
- Float values in the editor are visually rounded to the nearest second decimal place / hundredth point (0.0X)
- However, the true value can reach the third decimal place / thousandth place point (0.00X) in precision (the minimum is still 0.01)
- This is particularly noticeable when adjusting decorations, as they will not automatically snap to rounded values. Two decorations that are both located at positions 0.01 and 0.01, for example, may still differ in location because their true values are 0.011 and 0.012.
- Timer Values Source *please let any mentor on discord know if you notice any errors in the boundary values noted below
- Timer value between 0.001s and 0.031s results in a timer of 0.06s (i.e. lowest/fastest timer value is 0.06s)
- Timer value < 0.001s will not start the timer
- Timer value > 0.031s will give 0.09s instead
- The timer increments in multiples of 0.03s PLUS an additional 0.03s - e.g. if you put 0.061s, it is actually going to be 0.12s (0.06 + 0.03 + 0.03))
- Any value below 0.001s (3 decimal places) is not counted (e.g. 0.06099s is going to be 0.090, not 0.091s)
- Saved changes to node graphs (Miliastra Sandbox window) may still be lost if your project is not also saved in the editor (Genshin Impact window), so make sure to immediately save (Ctrl+S) after any node graph changes to protect progress from being lost to crashes or disconnections.
See list of known editor bugs
This wiki is community-driven.
If you discovered:
- an issue
- a workaround
- a useful workflow
- an undocumented feature
- anything else relevant
please contribute.